SGM Research

Our roots are in applied research, information technology and education. At SGM, our everyday thinking is driven by reconsidering ways in which we work, learn and how we face new challenges. We develop processes, tools and products in order to implement new ways of learning.
At SGM we are all digital natives – we understand technology, we love people, books and music, we do sports and love life and and truly believe in life-long learning. Through our roots at the Technical University of Berlin and our various positions within the Fraunhofer society, we have a valuable, active and highly appreciated network to the "best-of-breed" researchers and institutions around the globe.

"Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected."

– Steve Jobs

SGM has various research lines and is developing projects together with exceptionally bright minds around the globe

While we reconsider smart learning solutions and investigate about how to virtualise and integrate those into business environments, we develop next generation learning formats. This comprises, especially, new media formats plus thoughts and principles on dealing with IPR and new (disruptive) learning contexts. The acquisition of skills and on-demand know-how will increasingly shape our digital tomorrow, supporting mobile and ambient learning solutions. This imposes new ways of software engineering and deployment of learning technology. Additionally, new paradigms like augmented reality provide the opportunity to put learning solutions into real-life scenarios. We are already making successful use of these technologies.

Do not hesitate to contact us regarding your innovation challenge – we're ready to collaborate.

Smart Learning Environments

Smart Learning Environments – The classroom knows you...

The LISA project is funded by the German Ministry for Education and Research (BMBF). In LISA, requirements for sensor-based learning analytics technologies are defined from didactical, content-related, methodological, technical end ethical perspectives. Based on these, LISA designs, implements and evaluates learning analytics methods for supporting self-directed learning in sensor-based environments.

Partners

Coordinator

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Motivation

Learning takes place in many different environments – home, school, library, university, at work or on the road. But how do these environments affect our learning behaviour and learning success? How do we learn as efficiently as possible, when do we distract ourselves and when does our environment support and improve learning success? These are the topics of "Learning Analytics", a young science that supports and improves our ways of learning by collecting and analysing data.

Project Objectives

The aim of the LISA project is the analysis of the individual learning behaviour. To this end, the learning behaviour and the vital data of learners are tracked using sensors, such as, for example, pulse meters, skin resistance sensors and environmental sensors. Based on this, the system adapts the individual learning environment and offers the options of how to adapt and improve their own learning behaviour to the learners. For example, by changing the learning speed and schedule or by adapting the learning methods and learning environment.

Innovation Aspects

The innovation of the project consists of the sensor-based monitoring of the entire learning environment during analysis of learning behaviour and learning success. The insights gained in the project will improve the understanding of learning and how to make it more effective.

Project Lifetime

2016-2019
Beyond LMS
Virtualising and integrating learning solutions into business environments...
Next Gen Learning Formats

Design, tools and production of new and interactive educational media content formats for different target groups...

Protection of Intellectual Property

Solving the teacher's dilemma – how to ensure that teaching content is free of plagiarism and how to protect property rights of trainers or companies...

Disruptive Educational Contexts

How do we learn? Dynamic acquisition of knowledge and "skills vs. static" learning programmes for learners. How can this be ensured within e-learning and how can learning goals be adapted to different levels of the learners?

Shaping Our Digital Tomorrow

This line of research deals with mobility and ambient learning solutions in terms of accessibility, usability and utility of the solutions...

Mobility and ambient learning solutions

Programme: Erasmus+
Sub-programme: Cooperation for innovation and the exchange of good practices
Action: Strategic Partnerships for vocational education and training

Embedded in the framework of an enhanced European vocational education and training (VET) system, our VET Health project pursues the development, implementation and establishment of an attractive, digital and interactive approach to VET in the field of healthcare, consistent with the socio-demographic needs of three interconnected regions: Tenerife (Spain), Berlin (Germany) and Paola (Malta).

 

Partners

Erasmus VET Health

Coordinator

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Augmented Reality

Research on using immersive technologies in education – how to create an immersive learning environment to meet your learning goals and teaching the learning content through augmented reality...